Posted on 2008 under Age of Conan Classes Guide |
25
Sep
Poitain is a lush and fertile region, rich in age of conan game and natural resources from metal ore to hardwood forests. Find more on fastaocgold.com.
“…Palm trees and orange groves smiled in the sun, and the gorgeous purple and gold and crimson towers of castles and cities reflected the golden light. The tall rich grass waved upon the plains where grazed the horses and cattle for which Poitain was famed. It is a land of warmth and plenty, of beautiful men and ferocious warriors all about age of conan.”
Poitain is a proud part of Aquilonia and a land with a strong identity and heritage. As such it has naturally drawn prospectors, miners and trappers and small rich communities of artisans and craftsmen are commonplace.
Bordered by Zingara, Argos and Ophir it has always fought against its jealous neighbors and has had to defend its vast wealth of natural resources. It has resisted the rules of the Aquilonian throne in the past, but this past has been all but forgotten and its loyalty to King Conan is unshakable. Along with Bossonia and Gunderland it is a proud part of Aquilonia and stands ready to aid in the defense of the realm.
It is famed for its knights and heavy cavalry and there is no more awe inspiring sight than ten thousand knights of Poitain riding under the golden leopard banner, such as when King Conan led them at the head of his army in the war against the vile sorcerer Xaltotun.
Actually, the region has a key part of king Conan’s success has passed into legend in recapturing his kingdom and the exploits of that battle and the action of those knights.
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Learn about age of Conan, understand the features and play it well.
Age of Conan is developed by Funcom. It’s a Massively Multiplayer Online RPG set in a world based on the writings of author Robert E. Howard. Set in 10,000 BC in the world of Hyboria, Age of Conan utilizes next-generation graphics technology to bring players a virtual world as brutal as it is beautiful. Embark on challenging quests which stay true to the works of Robert E. Howard. Meet Conan’s friends and foes, battle demons and monsters, and even befriend the mightly King Conan himself! Here at fastaocgold, we provide you the best and professional age of conan game service including age of conan gold and AOC powerleveling.
No matter how you prefer to play Age of Conan, you will see things and meet challenges that you never imagined could exist in a virtual world! In Age of Conan you will be able to meet, group with or pitt your skills against thousands of other players. You can join or form guilds to band together with the common goal of adventuring, crafting, city building, slaying monsters, crawling dungeons or building strategies to overtake other guilds or groups of players. However, if solo game play is more to your liking you may choose to go it alone as well! If you want a backup of your Age of Conan journey, fastaocgold will be your best choice, find cheapest AOC gold!
Age of Conan emphasizes particularly on PvP (Player versus Player) game play, and offers a top notch gaming experience for people who enjoy PvP. But if killing monsters is more your style, that’s alright too, as PvE (Player versus Environment) servers are also available for your gaming pleasure. Age of Conan also offers immersive roleplaying opportunities for the true RPG players out there. Funcom aims to guarantee that players of all gaming styles and walks of life will have a place in Hyboria(the open beta of Age of Conan).
In addition to Age of Conan, Funcom is known for such games as Anarchy Online, The Longest Journey, Dreamfall and their much anticipated upcoming MMORPG called The Secret World. In addition, Age of Conan is a key title in the Microsoft Games for Windows line-up and is rated “M” for Mature Content.Age of Conan is the winner of multiple industry awards, including ‘Best of E3′, ‘Best PvP Experience’, ‘GC 2007 Best Online Game’ and many more. Hope Age of Conan players will enjoy their journey.
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From there it’s on to other zones, be it the level 40 to 50 range Field of the Dead in Cimmeria or further south into Aquilonia’s Wild Lands of Zelata, meant for levels 20 to 37. It seems there’s a little bit of a gap for players in a few spots in the level curve as far as questing zones go, indicating Funcom might intend for those in that range to build themselves up battling dungeon content instead. And, of course, there’s always the grind if you’re so inclined.
Further in, closer to level 30, you’ll pick up more group-oriented quests that focus on combating Ymirish fighters, giants who can absorb an impressive amount of punishment before tumbling to the dirt with any sort of finality. From Conall’s Valley also branches the first major dungeon area, the Spider Caverns, meant for players between levels 28 and 30.
Things here start out simple enough, with a few of the NPCs handing out “kill X number of Y creature” quests that can easily be accomplished solo. Plotlines in the region center around smashing on a brutal faction called the Vanir, who have taken up camp around the zone and are polluting the mountain streams with dead bodies and setting your villages on fire.
You may have noticed the lack of a review for Funcom’s Age of Conan: Hyborian Adventures on IGN. It’s not because we’ve been avoiding play time. Since the game launched in the United States on Tuesday, we’ve been slugging our way through its content every day. The simple fact of the matter is games of the massively multiplayer online genre are enormous; they’re meant to be played and enjoyed for years. It’s not exactly a quick, efficient process when trying to decide how to deliver any kind of definitive word.
It seems people have been getting “stuck” there, though just recently Funcom posted an update that reportedly alleviates the problem. Each kingdom has its own zone for gathering resources, something that has to be done if your guild wants to build its own town. We plan on checking out how all that works after finishing up with Conall’s Valley, and will have to wait until we hit level 40 until we can see how the game’s crafting system functions.
Another aspect absent is the ability to inspect the equipment of others. By selecting and right-clicking on a player icon it’s possible to trade, invite to group, and view race, class and level information, but there’s no ability to see what they’re wearing or peruse their feat setup. It’s nothing major, but these kinds of features are always appreciated.
While trying to complete a quest called Mayhem in the Fortress, one of Conall Valley’s higher level challenges, five or six mobs would routinely show up for a fight. With two bear shaman in the party, we managed to breeze through pretty easily, as they fill the role of healers and melee brawlers.
after level 20. In the starting area, new combos, abilities and spells are unlocked quite frequently, but between 20 and 30 the only skills we seem to be getting are upgraded version of existing ones. It’s not all dull, however, as you can still learn quite a few spells and such from proper feat point allocation. There’s also still quite a long way to go before the 80 cap is reached, so it makes little sense to complain too much about the slowed pace of ability gains as it could very well pick up again.
This can all be done from anywhere in the world, so it’s not like you need to talk to specific trainers or head to a certain zone. After the PvP match has concluded the game returns you to the spot where you accepted the invite, so you can continue on with whatever you were doing beforehand.
We’re on a Player-versus-Environment server right now, which is largely because we didn’t want to get sucked into the insanity of the free-for-all in a PvP sever where anyone can kill anyone. We know some people love that kind of murderous freedom, but it doesn’t exactly mesh well with our need to see as much content as possible.
Should the grind of questing and grinding wear on you, it’s easy to hop into Age of Conan’s Player-versus-Player matches. Clicking on an icon in the screen’s top left opens up a search pane that lets you select a match type and map and apply to a queue. Once in line, it’s been our experience that after a very brief wait you’re transported to an arena where the contest is taking place.
And that’s pretty much it for now. If you’re thinking of picking up the game, we can say it’s at least relatively stable at this point and provides for an enjoyable variety of classes, some beautiful graphics that can be scaled to run well on mid-range systems, and an interesting combat system that, at the very least, proves to feel different from the click-to-auto-attack systems in so many other MMOGs out there. Of course there are some bugs, some NPCs that don’t seem to respond properly, graphical glitches, and some annoyingly long boss mob respawn timers, but we’ve still managed to have a good time so far.
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Posted on 2008 under Age of Conan Character |
25
Sep
This week we take a look at the Curse Network dedicated Age of Conan fan site Age of Conan Source.
here is the Curse Networks own dedicated Age of Conan fan site and offers another home for AoC fans from around the world. Age of Conan Source offers news, forums and limited PvP moderation to all. So if you haven’t had a chance to check the site out, then head on over! Their active community discussions and up-to-date Age of Conan news will hit the spot for any avid Age of Conan fan out there!
While you’re here, check out the latest interview with the sites Community Manager!
Indelible sat down with Kevin Van Ness — Content and Community Manager for the Curse Network — and spoke to him about what makes AoCSource.com as well as the benefits of official and unofficial forums and asked him a little more about the limited moderation policy.
You can find the interview here and the Age of Conan Source site here.
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The fugitive system which has yet to make it to Funcom’s Age of Conan: Hyborian Adventures live servers and yet has been the topic of much talk among the community. We’ve heard some people complain about it saying that it won’t help, while others have been more positive towards this new feature.
So far, here’s a quick look at how the fugitive system works. Each player gets a certain amount of murder points for killing a character with a lower level. It’s pegged at 100 per kill if I’m not mistaken. Now once you hit 1000 murder points, you become a fugitive.
What does it mean when you become a fugitive? It means that you become a prime target for other players as killing you will not increase the murder points of any character. In addition, you will randomly drop an item each time a player kills you.
Now, it is possible for players to lower their murder points. As of this article’s writing, it is by just simply waiting it out since the murder points drop by a certain number over a span of time or by getting killed.
Theoretically this sounds good, but like all systems, there are ways of breaking it which I’m sure may be painfully obvious to the more experienced MMORPG players out there.
The first, and probably the most glaring exploit in my opinion, would be a group of lowbies teaming up to take down higher leveled characters.
I’m not really sure if the developers have taken this into consideration yet, but a group of lowbies can take out one high leveled character with no fear of retribution. To make matters worse, if the higher leveled character retaliates he or she will be penalized by the system.
The second, and perhaps one that should scare the developers more, is if the community decides to ignore the fugitive system and just go on playing as they normally do. You’ll still end up with a group of fugitives in their 80s ganking people just as badly as when the system was introduced. Only this time, they have a new badge of honor to wear, the fugitive status.
Of course there are more possible ways that the system can be broken, but that’s a story for another time since these are all just theories which will not be explored fully until the PvP Consequence system hits the live servers.
So at this point, I’d like to throw out a question to you Age of Conan: Hyborian Adventures players: What are your thoughts on the fugitive system?
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Just recently, the Age of Conan: Hyborian Adventures U.S. Doomsayer PVP server went down for undisclosed reasons. Could it be that the dragon has eaten the server?
Funcom Community Coordinator Wayne “Yakomo” Soong posted on the official forums of the game that they were aware of the situation and are working to resolve it. Around an hour since this announcement went up, Yakomo announced that the server is now back up.
So far, we still don’t have any word on what caused this downtime. Oh well, I guess it doesn’t really matter as long as the servers are up and subscribers can play.
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Age of Conan August 6 patch notes: three minor fixes
Age of Conan: Hyborian Adventures August 6 Patch Notes:
Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on being so troublesome in the future!)
Travel NPCs will no longer erroneously show the same destination multiple times
Altered the loot table of the Beguiler Demons in Potain so they are now dropping more appropriate loot.
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Age of Conan Gold: Hyborian Adventures is a massively-multiplayer online roleplaying game (MMORPG) based on the world and works of acclaimed author Robert E. Howard. aoc gold , players enter Hyboria with thousands of their friends and enemies to live, fight, and explore the dark and brutal world of King Conan.
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An unprecedented character development and customization system with combo attacks, skills, special abilities, and deadly spells ensures no two characters are exactly the same.
Massive Player Versus Player combat. Capture battlekeeps and wage epic warfare between players and guilds, or hire yourself out as a mercenary and battle for pay!
New and exotic classes, such as the Demonologist, Herald of Xotli, and Dark Templar, along with incredible twists on classics like the Ranger and Assassin.
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Hundreds of unique quests for combat and crafting with extensive NPC interaction and voice acting, immersing you in the living world of King Conan.
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Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received close to twenty magazine covers and more than fifteen awards, including numerous ¡°Best MMO of E3¡± awards and the official ¡°Best Online Game of Show¡± award at the GC convention 2007. Age of Conan is a key title in Microsoft’s Games for Windows line-up, as well as a showcase title for nVidia. Age of Conan is set for release on May 20th, 2008.
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Posted on 2008 under Age of Conan Classes Guide |
23
Sep
A couple of days ago the Age of Conan US Community Manager Famine posted information about how it’s going with the PVP System Update Patch which has been promised for awhile now.
You can read all Glen “Famine” Swan shared below. And don’t forget to review http://www.gmbar.com,we are offering cheapest age of conan cd key, aoc gold, power leveling and accounts for all our valued customers!
Many of you have been asking about the status of the PvP Update and when it will be made available on the live servers so I wanted to bring you all an update today on just that. With PvP combat being such an integral part of the game we feel it is important that the new PvP systems are as robust as possible when they are released to the live dimensions. That means a lot of testing to pull, prod and poke the new rulesets to see where they might not quite be up to the job. It is very important to us that the system works well to maximize people’s enjoyment and try to avoid having to change too many things after it goes live.
We are currently working through the intended progression for the new PvP system. How fast should it be for players to progress? At what levels should the rewards come? How long do we want it to take a player to get the first level? How long should it take to reach the maximum level and how much should we balance between the ‘hardcore’ player and the more casual player. This is being worked on through tests and through taking data from all the live servers and examining people’s PVP habits. It is important for us to be basing our progression decisions on real information and player feedback so that we don’t pitch it too high or too low.
So what’s currently being tested? One of the core feature of the PvP System update is the new Notoriety System (formerly known as the “fugitive system”) which is being implemented to discourage some of the more anti-social elements of a PVP environment (Remember we want PVP to be as fun as possible for as many people as possible). This area obviously requires that we test a lot of very different scenarios to test the robustness of rules applied to give the system an automatic way to ‘detect’ activity directly and flag the player character according to predefined rules.
How many levels lower must a killed target be to justify it as a “lowbie kill” and add ‘murder points’ to the killers account? How do we handle the various situations where players may try and deliberately get someone flagged as a criminal through no fault of their own? Testing these scenarios takes a deal of time, and quite a lot of rulesets to be implemented in the code. While many are already in place we are working through and improving them and making sure they are as flexible as possible before they go on the live servers.
The same detailed testing has to be done with the new PvP gear as well given that those items can have a direct impact about a classes ability in PvP. We want these items to be a worthwhile addition to a player’s available choices, both as a reward for their hard work, and as a status symbol for those who reach the highest ranks.
These are just a few examples of topics that need to be tested and tweaked and then again be tested and maybe get tweaked some more. This process is obviously taking additional time as we want to ensure that the system will work as well as it can before we consider introducing it to the live servers. While we understand that everyone would love to have the new system as soon as possible, we also feel that it is important that PvP system works on all the levels we would like it to before we release it to live. Yes, it has taken us longer than we first expected, but we hope everyone understands that the system will be better for the additional testing.
This being said, I invite everyone to come join us on our test servers and see for yourself how the PvP system and other changes are shaping up. There are still a few things to tweak and adjust, especially as more players give their valuable feedback on it. The update is definitely getting closer and closer to being ready for live, and we really hope that everyone appreciates the reasons why we feel the extra time spent is worthwhile.
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The preliminary patch notes for Age of Conan’s August 27 patch have been released. Just like last time, this is pretty long, so just check ‘em out below. Please note, though, that the notes below may not necessarily be included in the final patch release.
GENERAL
Several client crash and assertion error causes were addressed.
The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
Shield of the Risen will now be given to new characters when they reach level 5.
Facial expressions have been added to a number of emotes.
Female characters can now use the “pointdown” emote.
The following emotes now work for both male and female characters:
cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
Players will now use the crawl animation when sprinting while swimming.
CLASSES
You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.
Priest (General)
Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.
Rogue (General)
Quick Dismount will no longer go on cooldown if used while moving.
Quick Dismount will now work even with weapons drawn.
Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown
Assassin
Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
From the Darkness and Ambush should now occur correctly, when performed from stealth.
Barbarian
Cyclone of Steel II is now usable only with the correct weapon type.
Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.
Conqueror
Rend Flesh’s bleed effect will now stack in the proper order.
Changed the name of the feat ‘Improved Wrath’ to ‘Improved Fire Weave.’
Changed the name of the feat ‘Lingering Wrath’ to ‘Lingering Fire Weave.’
Changed the name of the feat ‘Skirmisher’ to ‘Fleet of Foot.’
Dark Templar
Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.
Demonologist
Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
Chaotic Blast’s damage component can now perform critical hits.
Guardian
The Defiance heal effect will now use the proper icon in the buff GUI.
Impale combo now has a squelchy fleshy sound when used.
Herald of Xotli
Tweaked the animation played for Pillar of Infernal Flame.
Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.
Necromancer
Blasphemy’s cast time has been reduced to 2 seconds.
Touch of Winter will no longer overwrite Ice Shackle’s snare effect.
Priest of Mitra
Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
Holy Conquest’s bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.
Ranger
Cripple and Cripple Enemies now have new icons.
Flesh Ripper and Piercing Shot IV now have new icons.
Leghold Trap should no longer ignore Root Immunity.
Traps should not triggered by corpses anymore.
Tempest of Set
Inner Charge will now properly remove its effect after casting Lightning Strike.
Set’s Life Spark will now wait until you are fully dead before trying to resurrect you.
COMBAT
All Channeling spells now use mana, even if it is a small amount…
The base Immunity chance on all players is now 5%.
The base Immunity cap on all players is now 15%.
Sidestep will now increase the player’s Immunity Cap by 10%.
You can no longer go into hiding while fighting a much lower level NPC.
Fixed a bug where, if your current target went into hiding, you wouldn’t be able to target him again when he reappeared unless you’d targeted something else in the meantime.
Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
Female polearm users who double tap should see a correct animation.
Charge can no longer be used on non-alive targets.
All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
Combo timers are now adjusted to not time out when the server lags.
The female charge animation has been corrected to not throw the female backwards anymore.
GUI
When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
Players should no longer see duplicated buff icons for some abilities on their clients.
The modified damage multipler in various tooltips now shows up with percent values, as intended.
Combo and spell tooltips should always display with gray text now.
Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
You will now see an onscreen message when you cast a targeted spell without a target.
Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.
GUILDS
Fixed some visual issues for player city buildings.
ITEMS
Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
All vendor-bought resources purchased will appear in the “Bag” tab and not the “Resource” tab of the inventory.
Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
Cotton and Cottonwisp can no longer be found on NPCs.
Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
Fire and Glory spear is no longer tiny.
Loot has been distributed to the new chests in Atzel’s Fortress.
Bloodsire Boots should no longer cause weird ankle animations.
Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.
MOUNTS
Mounting rhinos while having your weapons drawn should now work.
NPCS/MOBS
Removed long range bows from NPCs.
Npcs will not try to attack players that have left the playfield anymore.
(Eiglophian Mountains) Chief Uruk’A has dinged, and is now a higher level!
(Imirian Ravine) Blade Champion Krol should now reset properly.
(Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
(Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
(Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
(Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
(Tarantia Noble) Fading Black horses should now have animations.
(Tarantia Noble) Aviton’s pants are no longer clipping with his tunic.
(Tarantia Noble) The Nemedian Archers have decided to use arrows again.
The spell Sabazio’s Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
Agroed deer should once again have animations while chasing you.
Yetis have had their textures corrected.
Gameplay in the Tarantia Noble Disctrict Villas has been updated.
Bosses in the Main System are no longer mezzable.
Har-Shebesh should no longer become passive in some rare situations.
PVP/ MASSIVE PVP
Massive PVP
You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild.
Ballistas will now properly despawn after a tower is destroyed.
You can now attacking Siege Buildings with melee, spells, and siege weapons.
Several collision fixes done for Battlekeep buildings.
PVP
All members of a murderous group now receive the full penalty, instead of sharing it.
Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
Minigames - Buffs for carrying the Skull have been renamed to ‘Carrying Skull.’
QUESTS
Destiny Quest (Priest)
Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it’s easier to spot.
Destiny Quest (Rogue)
Awakening III: The Tortage Keep instance has been revamped slightly.
Awakening III: Ulric should no longer sleep with his eyes open.
General Quest
(Atzel’s Approach) War Standard - Should have a slightly more interesting quest ending.
(Atzel’s Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
(Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
(Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
(Eiglophian Mountains) Rithrall will now speak to the player in the quest ‘Convincing the Hunter’.
(Field of the Dead) The Price of Treason - Quest item added.
(Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
(Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
(Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
(Kheshatta) “Heady Kaphil Liquor”, “The Spice in the Sand”, and “Anuket Spring Water” quests have had item respawn rates tweaked.
(Kheshatta) The Abomination - Item rewards will now be given out correctly.
(Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
(Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
(Khopshef) The Slave Rebellion - The cage key will now drop correctly.
(Scorpion Cave) Quest “The Four Accursed Keys” has had it’s goal coordinates set properly.
(Tarantia Noble) Catus for the quest “Nobles of Tarantia” has been moved, and the quest coordinates updated.
(Thunder River) Moonshine - An Empty Bottle will now be spawned in the player’s quest inventory when starting the quest.
(Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
(Villa Verde) The quest “Noble Valuables” has been changed. Vandal Despoilers will drop the loot bags now.
(White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.
TRADESKILLS
Slotted gems should now appear in armor consistently, even after zoning.
“Padparasha” gems have been renamed “Padparadscha”.
The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
Teardrop Amethyst now requires the correct gem, Flawless Amethyst.
WORLD DESIGN
Atzel’s Fortress has been re-textured and re-lit.
(Poitain) Rocks near buildings can no longer be scaled.
(Tarantia Noble) Several texture issues on buildings were corrected.
(Tarantia Noble) The climbing point in Villa Amiel is now functional.
(Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
(Tarantia Noble) Both Torches and Braziers have had their names fixed.
(Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
(Tortage) The Seadog Mansion now has a proper roof.
(Tortage) Added some fish in the ocean outside the beach.
(Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
(Tortage) All ladders should be usable and work correctly.
(Tortage Night) Players should no longer be able to climb outside the playfield.
(Wild Lands) Fireplace flame effects should no longer be visible on house floors.
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