From there it’s on to other zones, be it the level 40 to 50 range Field of the Dead in Cimmeria or further south into Aquilonia’s Wild Lands of Zelata, meant for levels 20 to 37. It seems there’s a little bit of a gap for players in a few spots in the level curve as far as questing zones go, indicating Funcom might intend for those in that range to build themselves up battling dungeon content instead. And, of course, there’s always the grind if you’re so inclined.

Further in, closer to level 30, you’ll pick up more group-oriented quests that focus on combating Ymirish fighters, giants who can absorb an impressive amount of punishment before tumbling to the dirt with any sort of finality. From Conall’s Valley also branches the first major dungeon area, the Spider Caverns, meant for players between levels 28 and 30.

Things here start out simple enough, with a few of the NPCs handing out “kill X number of Y creature” quests that can easily be accomplished solo. Plotlines in the region center around smashing on a brutal faction called the Vanir, who have taken up camp around the zone and are polluting the mountain streams with dead bodies and setting your villages on fire.

You may have noticed the lack of a review for Funcom’s Age of Conan: Hyborian Adventures on IGN. It’s not because we’ve been avoiding play time. Since the game launched in the United States on Tuesday, we’ve been slugging our way through its content every day. The simple fact of the matter is games of the massively multiplayer online genre are enormous; they’re meant to be played and enjoyed for years. It’s not exactly a quick, efficient process when trying to decide how to deliver any kind of definitive word.

It seems people have been getting “stuck” there, though just recently Funcom posted an update that reportedly alleviates the problem. Each kingdom has its own zone for gathering resources, something that has to be done if your guild wants to build its own town. We plan on checking out how all that works after finishing up with Conall’s Valley, and will have to wait until we hit level 40 until we can see how the game’s crafting system functions.

Another aspect absent is the ability to inspect the equipment of others. By selecting and right-clicking on a player icon it’s possible to trade, invite to group, and view race, class and level information, but there’s no ability to see what they’re wearing or peruse their feat setup. It’s nothing major, but these kinds of features are always appreciated.

While trying to complete a quest called Mayhem in the Fortress, one of Conall Valley’s higher level challenges, five or six mobs would routinely show up for a fight. With two bear shaman in the party, we managed to breeze through pretty easily, as they fill the role of healers and melee brawlers.

after level 20. In the starting area, new combos, abilities and spells are unlocked quite frequently, but between 20 and 30 the only skills we seem to be getting are upgraded version of existing ones. It’s not all dull, however, as you can still learn quite a few spells and such from proper feat point allocation. There’s also still quite a long way to go before the 80 cap is reached, so it makes little sense to complain too much about the slowed pace of ability gains as it could very well pick up again.

This can all be done from anywhere in the world, so it’s not like you need to talk to specific trainers or head to a certain zone. After the PvP match has concluded the game returns you to the spot where you accepted the invite, so you can continue on with whatever you were doing beforehand.

We’re on a Player-versus-Environment server right now, which is largely because we didn’t want to get sucked into the insanity of the free-for-all in a PvP sever where anyone can kill anyone. We know some people love that kind of murderous freedom, but it doesn’t exactly mesh well with our need to see as much content as possible.

Should the grind of questing and grinding wear on you, it’s easy to hop into Age of Conan’s Player-versus-Player matches. Clicking on an icon in the screen’s top left opens up a search pane that lets you select a match type and map and apply to a queue. Once in line, it’s been our experience that after a very brief wait you’re transported to an arena where the contest is taking place.

And that’s pretty much it for now. If you’re thinking of picking up the game, we can say it’s at least relatively stable at this point and provides for an enjoyable variety of classes, some beautiful graphics that can be scaled to run well on mid-range systems, and an interesting combat system that, at the very least, proves to feel different from the click-to-auto-attack systems in so many other MMOGs out there. Of course there are some bugs, some NPCs that don’t seem to respond properly, graphical glitches, and some annoyingly long boss mob respawn timers, but we’ve still managed to have a good time so far.
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About Age of Conan

Age of Conan: Hyborian Adventures is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by the Norwegian computer, video game developer company Funcom for PC and the Xbox 360. The game launched at 9 p.m. (GMT) on May 17, 2008 in a limited way, being available to those who had pre-ordered the game and registered for early access. The full release of the game for North America was May 20, 2008 and for Europe May 23, 2008 for the PC version. The Xbox 360 version is scheduled to be released a year after the PC release.

Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Howard's sole Conan novel, The Hour of the Dragon. Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.

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